May 15
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REASONABLE RESPONSES

Today an artist wrote me:  «<I hope you are well.  My colleague suggested that I get in touch with you for possible artist representation in the comic industry.  First, a bit about myself.  I am a comic illustrator who has worked on independent and pitch work. My focus is penciling and I have a very strong passion for the comics in general.  I am an American living in London which means I have a pretty adaptable approach to my work whether it is for an American, European or UK audience. I work to deadlines and I perform well under pressure.  I am sending over some examples of my recent pencil work. Please review and let me know if you have any questions.  I am looking forward to speaking with you in the very near future.»>

Here’s what his work looked like:



Skipping over, for a moment, their concept that where a person moved from and to somehow embodies them with the talent to adapt to audiences of different nations, I responded:  ««Not bad.  Perhaps not stylish, consistent, or “finished” enough to be quite what we’re looking for.  We get a number of submissions every week at about this level; not enough to make it stand out in a crowd…which means editors wouldn’t gravitate to it.  You need to think about what you can bring to the party that nobody else can, so you can stand out as something wonderful that editors HAVE to hire.»»

Seeking further guidance, he wrote back:  «<Thanks for your feedback.  When you mean stand out from the crowd, does this mean that either the layouts or the composition of the pages needs to be stronger? Just curious so that I can take a good hard look at what I need to punch up for the next round of submissions.»>

My reply:  ««Think of it this way:  A lot of beginners trying to break in aren’t getting much work.  A lot of long-established middle-range-quality guys out there aren’t getting work.  Now look at the top guys who are getting work:  Mike Deodato.  Ed Benes.  Ivan Reis.  And so on.  If you know their work, you can immediately picture their stuff in your head.

Also think of the other, long-time big-name stars in the biz — Jim Lee, Adam Hughes, Neal Adams, and so on.  As each grew into stardom, a ton of copycats came along. 

Neal Adams had Mike Nasser, Alan Weiss, Rich Buckler, Bill Sienkiewicz, and many others come along duplicating his style.  They all went away — except for Sienkiewicz, who morphed into something extremely different — and only Neal Adams remains. 

Jim Lee had, it seems, a hundred copycats in the ’90s.  Now only Jim Lee is still around…the copycats have vanished. 

The guy who SETS THE STYLE becomes a star everyone else wants to copy.  And ultimately he’s the guy who sticks around with a long-term career.  If a hundred guys all draw in your quality range, what makes you stand out in a crowd.  At this moment, what makes you the guy the editor HAS to hire?  Nothing. 

A great, fresh style is going to capture their attention.  The quality of the dramatic storytelling, character performance, facial expressions, etc., is what’s gonna land you the job and keep them coming.»»

Rather than being miffed at the idea he’s not ready NOW despite some minor credits, he wrote back:  «<Awesome feedback. This is the kick in the ass that I need.  Let me go back to the drawing board, send you some really hot stuff and lets talk about it again. I appreciate that you are probably pretty swamped with things like this so I’ll take my time and hit you with some more stuff here in the late summer/early fall.  Speak soon.»>

I look forward to seeing where he ends up.

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Apr 30
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AMERICAN MANGA 2012?

Today I received this inquiry:  “Hello!  I would like to clarify a doubt: the predominance of photo-realistic illustrations at comic publishers and video game studios in the West, is there still room for manga-like artists?”

A fair question.  My response:

I will say that it is HARDER for manga-type sequential artists to get work in the American market, since TokyoPop closed its doors, DC cancelled its manga line, and other manga publishers cut back on new projects.  But it’s certainly not impossible.

You forgot to mention the most important points in your inquiry:  The QUALITY of the manga artist, and his/her specific STYLE  of manga.

My BEST manga artists get steady work.  They are also the most adaptable people.

More manhwa-based styles — which tend to be more ornate, more colorful and imaginative — tend to get work, as do people who do NOT insist on drawing the most generic manga faces.

As one editor laid it out for me:  “Give me a Hyung-Tae Kim type, with less weird body proportions, and they’ll get a ton of work.” 

Another told me, “Got anyone who can do the sexy, imaginative costumes and style of a Masamune Shirow, but without the generic manga girls faces?  I’ll give him a series right now!”

Keep in mind that generic manga was designed so a lot of workers can do the same basic style - -much like animation.  In comics, the needs are the opposite:  How can you STAND OUT and be noticed from everyone else?  The guy or gal who SETS the style that everyone else wants to imitate becomes — and stays — a star. 

So my questions to YOU are:  How great can YOU be?  And what can you do to stand out from all the hundreds of other manga artists trying to work work in the business?

— David

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Apr 27
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FOLLOW-UP SUBMISSIONS

I’d recently received an Email loaded with sample .jpgs to review.  Sadly, they were all at this level —

The Email said, in part, “I’m emailing expressing an interest in being part of GlassHouse Graphics’ Talent Roster, with focus on illustrations for Pinups/cover-themed visuals.  Attached to this email are sample illustrations, along with two story samples (sequential pages). The stories are written and drawn by me (pen and ink on GSM 90 paper).  As a writer, I’m connected with a daily newspaper authoring press releases, news-features, and narrative-type stories. As a comics illustrator, my professional experience isn’t that solid, but stories which I’ve authored (like the attached samples) have seen print in small-press entities based in my hometown.  I can draw characters/compositions. While digitally coloring them is something I can do, it is not exactly something I can do at the drop of a hat. I am developing that skill, however.”

The note that he wanted to focus on “Pinups/cover-themed visuals” meant that he’d have to be BETTER than most sequential guys to reach that level of speciality; sadly, it was clear at a glance that he was not at any kind of professional level.

There’s not a whole lot I can teach someone like this in one Email; he may never get to a professional level, no matter how many hours I spend typing back to him.  In such a case, so as not to make him feel as though I’m trying to trash every line, I wrote a simple reply:  “You sent a lot of samples here, but they’re not really at a professional level that we can use.  :(“

He soon followed up with what I thought was a legitimate questioon, deserving a legitimate response:  “Good day once again sir,  I hear you with what you said in your reply, and given the talents listed in your talent roster, I can’t really say I was expecting a thumbs up, or anything along the lines.  As follow up to the previous email though, does Glass House Graphics have a “one-time-only” approach to submissions like mine?
 If it is allowed, I would like to submit one more set of sequential samples within the month, based on the Red Sonja script posted in your site. That is, if agency terms would allow it.  I apologize if I come as persistent with my inquiries, and my genuine thanks for taking the time to read this reply.”

Fair enough.  I responded, “Although we all only have one opportunity to make a first impression, I do welcome follow-up submissions — particularly one that show artistic growth and that the artists LEARN from their mistakes.  One of the biggest early errors talented beginners make is,— and I understand your stuff was not far enough along for me to do this in your case — when we review their pages with detailed things to fix, they don’t bother making the fixes and learn n the process.  It shows us that their growth curve — if any — will be slow, and that editors will have difficulty getting corrections when needed. Why? If artists can’t do it under these ideal circumstances of “putting their best foot forward,” they’re unlikely to do wonders under monthly deadline ‘battle conditions.’  So yes: You are welcome to submit in the future.”

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Apr 23
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REACHING OUT

Today an artist IM’d me, telling me he wanted to break into the business.

“You, just like thousands of other artists,” I typed back.
“I know the competition is huge… that’s why I am all ears to hear from the best .”
He caught me at a good moment; I’d just returned from lunch.  “Anything you wanna send me right now to look at? I can spare a few minutes.”

“OK… they’re a not the best cuz just now I’m learning more about this stuff but I can show you.  This is my deviant — I was willing to show you only my stuff that I am preparing now as I think I have improved a lot since then but you might help me by looking at this ones as well.”

I looked over his pages.  Not much there.  What was there seemed pretty basic and inanimate.

“You need to spend a LOT more time improving your faces,” I wrote.

“Yes… that’s what i meant lol… my art looks a bit different now, I’m working more on these things trying to make them more realistic…anything else?”

“Well, I can’t predict what your new art will look like.  But it’s not about realism, it’s about qulaity and consistency in whatever style you work in.  Work from a professional script that makes you draw real story, with plenty of interaction, body language, gesture, expression among multiple characters.  NEVER do samples with one character just standing around like an idiot.”

“I see… well, I’ll have a look at the scripts you’re got on your webpage.  As soon as I finish some of the pages I’ll show them to you  thank you very much… does it happen very often that you like an artist and hire him?”

“I run an AGENCY,” I explained.  “We don’t HIRE artists, we represent them.  The publishers hire the artists.”

“I see what you mean, so I’ll remake the question… how likely is it to happen… like you look at an artist’s few samples and decide to represent him?”

“I added about 12 people last year to my roster, which more than balanced out the people whose contracts expired and they left, or retired, or in one case passed away.”

My roster is over 100 artists worldwide.  The key is simple: HOW GREAT is the artist?  I see stuff like what’s on your Deviant page probably 30 times a day. Yes, I get about 30 submission a DAY.  Thousands a year.

But some of people submitting multiple times a year, of course.
The biggest problems are:

  1. People try to draw comics BEFORE they’ve learned to draw well enough.
  2. They can’t draw convincing faces. Faces are the weakest thing in many peoples’ art, even though there are 6 billion faces in the world, it often looks like the artist never saw one in real life.
  3. They haven’t developed a saleable style.
  4. They can’t tell a sequential story in pictures.”

“OK,” he typed back.  “So I get it… facial expressions are very important … that’s Why I’m practicing a lot of facial expressions from photos and also anatomy.”

“Then go to it. Be great. Impress me!” 

I also suggested that, since he’s never attended one of my Seminars, he might want to catch up by reading my book about creating comics — so I don’t have to try to teach it to him in IMs.  Which book?  This one —



The rest is up to him.  I hope he turns out great.

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Mar 27
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Frustration and Insults

Interesting day today.  A few times, when I’ve given a review of an artist’s work, I eventually discovered that they were  badmouthing ME because they didn’t like my review.  They forget that they came to ME, with my 30 years’ experience, with a track record like nobody else in discovering and training worldwide talent.  The forgot that they are asking me to take time from my busy day, to review their work, in hopes of making THEIR dreams come true.

Let me be clear about this:  Those of you who send me artwork to critique: If you don’t really WANT a critique, don’t send your work. I’m tired of getting samples from amateurs who lash out at ME because their artwork isn’t good enough to sell professional publishers. You came to ME for a professional critique and advice, remember?  I don’t care what your mother thinks. Or your neighbor. Or your girlfriend. Or that guy trolling DeviantArt who offered you comp copies and $5 a page. STUDY the guys getting the best jobs — they’re the guys you have to beat. If you’re troubled and offended by an honest review, you’re trying to get into the wrong business.

Today a person on Facebook, not bothering to read this blog about how to submit, or read my website on how to submit, or read my book to learn how to submit, sends me some pages to critique.  They weren’t good in the least; today alone I received a dozen samples better than this. 

Was I perhaps missing something and these weren’t intended to be a submission?  So I wrote to the fellow, “Are these supposed to be the rough layouts?  So far they are very amateurish — there’s no real drawing here, it’s all ‘out of your head’ faces, backgrounds, and clothing, with no solid base of drawing under it all.”    A simple, accurate response sent — then I was on to the next thing.

He whips another note right back:  “Not sure if it makes any difference. I usually ink my own pencils,  If someone else was inking they would be a lot more detailed, and yes it is actually from a script I wrote myself, so I guess you could say it was out of my head. I don’t usually use reference for faces and some backgrounds. It was originally for my own benefit.”

So, the fellow admitted he uses no reference; tells me it’s originally for his “own benefit” — an excuse, never a good sign — and he went out of his way to misunderstand what I was saying, that these simply were not finished, quality pencils.

I wrote back:  “I don’t think it makes any difference, either.  The basic drawing just isn’t strong enough.  Pro artists know you can’t fake it out of your head until you know how to do it so well you’ve mastered it.”

So his answer comes roaring back — “So you think I should use reference photos  for my faces and my expressions and clothes and background, I don’t  mind using reference for stuff but you are almost telling me to trace. I can’t do that, it comes out too stiff I am not Greg Land. I am upset right now I don’t mind saying cause I work hard on that from writing to the drawing. Its insulting.”

At that point, I threw up my hands.  ARRRGGGH!  I wrote, “I’m telling you to learn how to draw better.  I see this every day — I get 300 samples per WEEK.  Many of them are at this level.  The person wants to draw comics but hasn’t learned well enough how to draw.  Perspectives.  Human beings.  Horses.  Dogs.  Cats.  Little kids.  Cars.  Buildings.  Real clothing with real folds.  Hair.   It doesn’t always have to be realistic but it has to be convincing.  To be convincing, you have know know how to draw it well first, then you make deliberate decisions on this to adapt that reality to comic books.  Those choices become your style.  That’s why a great Scooby-Doo artist can draw it well and convincingly but still be within the Scooby-Doo style.  Look at the guys getting work — Mike Deodato, Will Conrad, and dozens of other top guys at Marvel.  Even look at the top guys at DC.  Many of them trained under me, most especially Ed Benes, Joe Bennett, and Ivan Reis.  What they all have in common is, they can draw well.  You should got to my blog davidcampiti.com, scroll back to the beginning, and read the articles on breaking in and on mistakes that artists make trying to break in.  It will be of great help.  My own glasshousegraphics.com website has a section on breaking in and gives advice as well as sample test plots and scripts.  As you’re aware, I’ve taught many creating comics seminars all over the world.  Stan Lee asked me to write a book based on my Seminars, to teach artists everywhere how to do it right.  Here’s the book —
http://www.amazon.com/Stan-Lees-How-Draw-Comics/dp/0823000834/ref=sr_1_1?ie=UTF8&qid=1332809917&sr=8-1  I welcome you to submit in the future, once you’ve mastered the drawing and the techniques.  I’d love to see how you learn and grow in the months to come. All my best, — David”

I thought that was thorough, detailed, clear, helpful.  But…I discovered this guy was in the middle of badmouthing me on Facebook postings.

“Great. My pencils was just rejected, and my work insulted after doing it my whole life. I got yelled at by my wife to do other stuff. so I have been getting it from all sides today.
Its been a great day over all.”

He got his ego massaged by commiserating with another amateur who said “You’re good” to him.

Then he posted:   “I got another email from the same person insulting my work even farther saying my basic drawing isn’t strong enough.  I sent David Campiti a really nasty email.”
It wasn’t that bad i just told him how I feel and that I am not Greg Land that I have to trace stuff  — I haven’t heard back, i think I hit a nerve.”

Amazing.  This guy who asked ME for help thinks he’s the only artist I have on my plate to deal with, and apparently thinks I can just set my entire international company aside to just be there to respond immediately to every Email he sent.  And yet, he did hear back from me when I could spare a moment.  And then I saw his Facebook postings.

I finally chimed in on his Facebook:  “You were wrong, of course. You forgot you came to ME for a critique.  I didn’t have to give you one, but I did. It was honest, it was realistic, it was right.
I’ve been all over the planet, discovering and training artists into professional comics artists for decades now.   I’ve discovered and trained over 300 artists over the years — working professionals — Ed Benes, Ivan Reis, Joe Bennett, Luke Ross, Al Rio, Mike Deodato, Will Conrad, Stephen Segovia, Harvey Tolibao, Carlo Pagulayan, Bong Dazo, many others.  EVERY ONE who followed my critiques made it big.  How about you?”

Finally, he posted, “Your right, i do apologize. I was out of line.  I understand and I am sorry.”

Sorry AFTER he trashed me by name.  I explained:   “I’m trying to put this into professional perspective for you. I’ve grown a little tired of artists who ask ME for help and, when I give it, they lash out.

If you don’t want the truth, don’t bring your work to me.  My JOB is to bring artists the truth and get them to understand what they need to learn.  That’s part of my reputation. I’ve been in the business 30 years. People know I speak the truth about their work.  The ones who listen, follow it, and improve enough, become working professionals. Those who don’t, don’t. Simple as that.”

So he comes back stating his dream, which he states twice:  “I would like to make a decent living doing it. If will acknowledge my deepest apologies, I would like to try to do something with my work. Even if it is just a decent living i would be happy with that.”

I said, “That’s up to YOU, not me. You posted that I had insulted your work by saying it wasn’t professional enough. OK, let’s settle this: How many jobs has Marvel assigned you, accepted, and paid for? Or DC? Or Dark Horse? Or even Dynamite?  If your answer is “None,” for whatever reason, you know the answer.”

“I flew off the handle and I am sorry, I have been drawing since I was 3 I am 48 now, it took me back a bit. I can take constructive criticism usually with out the bluntness,” he typed.

“So, in other words, you want it sugar-coated rather than hearing the TRUTH.  If I had beat around the bush, given you generic answers,  how would that have improved your understanding of what you need to know?”

He didn’t reply, so I added, “Let me ask you: When you said I had ‘insulted’ work that YOU submitted to ME, taking time out of MY life to help YOU make YOUR dream come true, what BENEFIT did you think I had out of giving you that critique?”

He didn’t answer that question, either.  Instead, he wrote, “Wasn’t use to it. that is all.  Now I am willing to put that behind me if you will.”

There was an important point!    I chimed in:  “OF COURSE you weren’t ‘used to it.’   IF you WERE used to it, you would never have submitted that level of work to a professional Agent who trains top artists. I UNDERSTOOD that when I saw your work. That’s WHY I took the time to explain it.  I’ve seen so many artists who will never get in, get a bland, unhelpful generic review from editors, and these kids come away with the wrong message.  I had one guy come up to me two Conventions ago, react badly to my review, and tell me, “So-and so editor at DC loves my work!”    So I asked the guy, “How many assignments has he given you?”  “Well, um, none yet, but he took my card and said he’d keep me in mind.”  I asked him what else the editor told him.  It was generic, “Yeah, I love your work, I don’t have anything for you right now, but if something comes up I’ll keep you in mind” stuff.  I told the kid, “Congratulations, you just got the pro editor brush-off. You will never hear from him.”

‘You’re WRONG!!!’ the guy told me.  That night, I was having drinks with that editor in the bar and I mentioned the guy. He said, “Who?” I showed him the kid’s card. He said, “Oh, yeah, him, real persistent, I see him at every Con.  I don’t want this kid bad-mouthing me, and I want him to buy my books and not hate me, so I try to be nice…there’s no sense in telling him he’ll never get in, I don’t want to burst his bubble.”   I’d hoped recounting this story would help him to see.

Nope.  Instead he focused on having to get something positive to stroke his ego:  “At least acknowledge something good about my work even if it isn’t sugar coated,” he demanded.

He kept focusing on how insulting it was to hear the truth.  Is that how people are brought up today?  I mean, if I had said, “I’ve seen better art on the bottom of a bird cage.” — That would be insulting. If I said, “Man, that sucks! Learn to friggin’ draw!” — That would be insulting. But I never say that. I gave a fair, honest assessment — the basic drawing is not strong enough, it’s simply not at a professional level.

So I told him, “If something that basic is going to bother and upset you, then you are too thin-skinned to work in this business. If you ever got a job, you will be critiqued by editors who may want a million changes, by writers whose words you might not bring to life well enough, and by every single fan/reader with a keyboard who decides to post something online.
I’m done. Much work to do before bed.”

He typed back, “I thank you for that assessment and for straightening that out for me, I guess when you said I was faking it on the faces, backgrounds I can except,” — I think he meant ACCEPT — I do need to work on that I realize and I am”

“Best of luck on your artist journey!” I wrote as my sign-off.  I hope he understands, and learns.  He may never get there, but at least he’ll understand why.  Or maybe he might, someday — in which case I look forward to him penning, “I did it, Dave!  HAHAHA!” on some background sign in the X-Men in some years to come.  If he remembers who faced him in the right direction.

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Mar 16
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IT’S FRIDAY, SO IT MUST BE SONJA

Today’s submission is another created from one of the sample test plots we post on our glasshousegraphics.com website.  I love these plots, because it puts the submissions on a level playing field, plus they contain a little bit of everything — a good test for artists.

Today’s artist wrote me from Chile:  ««<After ten years living in Europe and working in my own characters, I take the decision to search an Agent for start a new stage on my career. After to read a Mike Deodato interview in a Chilean blog, I chose you,because represent the best in the American Market and I want the best.  My great goal was last year working on storyboards for a Hollywood production,but with the distance,is really hard take a more constant job.I love the comic book industry and I want to break on him.I draw the Red Sonja Plot,you can see the samples done digital with Manga Studio and also you can see my Resume that I have added to this email. I want to work like a penciler ( I can do Inks and color too,but I am more faster with pencils.  I would appreciate the opportunity to make a substantial contribution by exploring the business of applied art through your firm.I want to grow as an artist.I want on the future draw for Marvel,but this dream only will be possible with the best in business.»»
My response:  ««<Pleased to “meet” you.  I appreciate you sending your samples to us.  Let me go through your samples and give you advice:

*  The .jpgs are a bit too small.  As a result, an editor can’t study them in enough detail.

*  Your STORYTELLING (layout) is kind of awkward.  Your staging of page 1, with the Wizard throwing fireballs while his flying creature pulls Sonja into the air, seems “off.”  The Wizard is shooting fireballs in a way that could kill his creature.  Why?  Sonja is posed awkwardly, instead of straining against her captor and in charge enough to avoid the fireballs.  Why?  Her hair is moving in the wrong direction.  Why?  Background cityscape unfinished.  Why?  Tiny panels on page 3 with no room to add word balloons.  Why?  Red Sonja on the COVER drawing NOT straining at her chains and NOT looking at anything or anyone.  Why?  The best ACTION is probably your tentacle creature pinup, but even there your Sonja is posed awkwardly, her face is only roughed in, and her proportions seem wrong.

*  In terms of STYLE, have you truly STUDIED what Marvel and DC are buying now?  Take a closer look at what high quality their artists are bringing to the business — not just my own people like Mike Deodato or Will Conrad, but such artists as Greg Horn and Greg Land and Adam Hughes and Terry Dodson and so many others — such as Asian artist Stanley Lau (“Artgerm”) —- http://izismile.com/2012/01/10/page,1,beautiful_illustrations_that_inspire_120_pics.html

These people are your creative competition.  These are the people you need to match — or beat — in terms of quality.  If you don’t do this, THEY will get the jobs, not you.

It’s clear you have talent, but you need to take your work a couple of notches higher.  Some of the BEST artists in the world are getting work in comics, so you need to match them in terms of your storytelling and quality — and contemporary style.

— David»»>

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Mar 15
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THURSDAY SUBMISSION

I’ve been reviewing a lot of portfolios lately; everyone seems to expect more detail from me than they do from editors, so nobody will accept a simple, “Thanks for sending your work, but we’re unable to sell this level of work to our clients.”  So allow me to share a few with you.

Today’s submission wrote to me:  «<I’m submitting my sample comics. Wishing and hoping that I’ll have a chance to work in the comic book industry.  I got my sample comics in your sample script which is sample script #5 - SUPERMAN. I choose it because i got amaze in the sequence. It took me a lot of time to finish my lay-out, I think it took me four days to finish the three pages lay-out, panel to panel.
Then I started to draw the first page and it took a lot of time for me again to finish it because I search in the internet about what Jimmy Olsen, Clark, Perry White, Lois should wear, the “office attire” thing that should fit to every one of them, it eats my time. Plus the background must be detailed. I think I spent 6 to 7 hours drawing it per day in four days before I finished the first page.
The second page are awesome because Clark doing everything to protect his friends, it took me five days to finish it, it has a six panel and every panel is a action scene and it took me a lot of time because of the special effects, the lightning in the blast, blasting off Clark’s suit, etc.
The third and last page, every panel is so dramatic. This is the page where it takes me a lot of time to visualize it, you know! where do I put Superman while his crying, the smoke, the evil Braniac and buildings. It took me a lot of time in finish the buildings. 6 to 7 hours per day in three days.»»

My response:  ««Although your LAYOUTS seem pretty decent, I see a lot of problems with your figure drawing. 

*  You’re faking a lot of stuff, especially the PEOPLE.  Short people, squished heads (Clark has practically a mutant head on page 1, panel 1.)  People have really strange proportions in a lot of  places.  On page 3, you can’t seem to decide what shape Superman’s chin should be.

*  Your perspective details don’t even work!  For example:  Look at the picture frames on the walls on page 1, panel one.  They don’t match up with the perspectives of the ceiling.  You also have problems with convincing foreshortening.

*  A lot of places, you didn’t think about where word balloons would go, so you didn’t leave enough space for them.

*  Even in a big panel where an artist has the best opportunity to show his best work, in your case the last panel on page 1 makes me cringe.  The foreshortening on Superman flying just DOES NOT WORK.  He has a fat, giant sausage growing out of his abdomen, instead of a leg being where it should be.

You have some talent, but your basic DRAWING of people needs to be a LOT better.  Practice, practice, practice drawing real people, real expressions, real hair, real clothes, real faces.  Only AFTER you’ve mastered how to draw them, can you ADAPT what you know into stylizing heroic 9-head-high proportions and so forth.

Trying to draw comic books without getting the basic learned first is like trying to build a house without building a good foundation and structure; it will all fall apart.

— David

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Feb 21
Permalink

EXPOSURE: THE GRAPHIC NOVEL

If you’re not familiar with Kickstarter.com, today is the right time to learn about it.  It’s a wonderful website in which budding creators and established professionals like — in publishing, in film making, in pretty much any creative endeavor — can post info about their projects and, through a series of pledges and incentives, raise money to make their project happen. 

We’ve taken a dive into Kickstarter to make a hardcover and softcover of  Al Rio’s EXPOSURE graphic novel happen for April release.  As I type this, we’ve three days remaining to raise a bit more money, and every dollar counts.

The good/better/best news is, of course, we reached our goals — surpassed them, even — not merely the lowballed $3,000.00 originally listed (to get some financing) but we surpassed the amount we really needed to cover the costs of prep, printing, shipping, and incentive fulfillment.

The bad news, of course, is that the amazing Al Rio is no longer with us, except in spirit.  So any extra $$$ over and above what gets spent on the EXPOSURE collection will go to Al Rio’s widow Zilda and their kids.  So I’m hoping everybody will put one final push into $$$ to help them out, before this campaign wraps.



Meantime, I’m putting finishing touches on the book this week, including a last-minute new Afterword by collector Bill Yu and some newly-recolored images to make the book as great as it can possibly be.

Speaking of Afterwords, two such texts were submitted but ultimately not included.  First is a short essay from Marc Heller, a long-time fan who even helped me kibitz some early ideas for the book as he hung out at Conventions. joining Al and me and character models Tabatha Utley and Natalie Matta.  Here we go:

I suppose everything started  with me being  a fan of David Campiti’s writing , having  read most of the titles he published through  Innovation.  I  began to know David through conventions and online chats. At the time, I was in school for writing, and I  was very fascinated by the whole creative process of comics. It just so happened that I began to know David as he   and Al Rio were attempting to revisit a book called Dangerous Secrets.  I was also a fan of Al Rio’s work. But, like many other people at the time, I had yet to really know how incredibly talented Al  was.

I was there when EXPOSURE started.  I got to watch as David and Al bounced ideas back and forth. Occasionally, I was fortunate enough to discuss EXPOSURE with David, as he and Al fleshed out the first mini series to be published at Image Comics.  There was an excitement, there was a buzz, you had two very talented creators firing on all cylinders.     I couldn’t wait to see the finished result, both David and Al had a sexy spin on the whole X-Files style story.  And EXPOSURE  would cement Al’s place in the comics world as arguably one of the best Good Girl artists in the business.

David and Al may have created Lisa and Shawna, but Tabitha and Natalie personified these characters in real life. They were the final piece of the puzzle. I  was fortunate to have been at several cons, with David and the girls. Unfortunately, it was too difficult for Al to make all those appearances in the U.S., and I really wish he could have seen the girls, and the fans, and everyone’s excitement for EXPOSURE, beyond that one Chicago convention we all shared.

It is not often that you get a combination of writer and artist who work so well together, that it seems as I’d they were of one mind.  Reflecting back on EXPOSURE,  it is both a testament to the raw talent of everyone involved,  and is a celebration of the creative genius of Al Rio.  What you hold in your hands is something special, something quite possibly, you won’t ever see the likes of again. I hope you enjoyed it as much as I did.

— Marc Heller
2012

 

Second is from Keenspot frequent commenter TekServer, who had a lot to say that I’m happy to share with you:

            Okay, I’ll be the first to admit, I was initially drawn to EXPOSURE by two things:  a recommendation by Benny R. Powell, creator of Wayward Sons, and the incredibly sexy depictions of the main characters by Al Rio.  (God rest his soul, Al was, in this reader’s humble opinion, one of the best in the world at illustrating sexy female characters, and his passing makes this world a slightly less pleasant place.  He will be sorely missed.) Once I got here and started reading, I saw a story about vampires and thought, “oh, great, another vampire story.  Oh well, at least I can stick around for the well drawn ladies.”

            As I quickly discovered, however, EXPOSURE is not just a vampire story, and even the vampire-centered portion first adventure was done in a unique way.  As a person who is both very well read in the sci-fi/fantasy field and a 4th Degree Knight of Columbus in the Catholic church, the idea of linking the origins of vampirism to the soldiers involved in the Crucifixion and Judas Iscariot’s 30 silver pieces intrigued and appealed to me.  And, of course, at this point we were introduced to Graham Burroughs and Alan Wong, both of whom I identify with to some extent.  I am both a “big guy” and a geek myself, after all … ;)

            And then the stories went beyond vampires, into some truly intriguing and original concepts.  A ghostly presence manifesting as an image from a tattoo, searching for a matching image to identify its true love – and being dispelled, or at least put off, by finding that image on a man; mirror monsters charged with reintroducing souls lost through cameras or infant deaths; a plague of insanity and evil introduced by aliens and propagated by the original writings of Hans Christian Anderson (and rediscovered by his descendents); a little boy taking revenge for injustices done to his father by psychically making his nightmares real; and so on; hopefully I don’t need to list them all:  you’ve read all the stories before getting to this point!

            I particularly liked the mirror monster story.  This one brought together several fairly outlandish myths and legends, tying in such things as cameras stealing souls, a limbo dimension for infant souls that never got a chance at life, and some of the more obscure pre-Columbian American tribal “sacrifice” rituals.  And yet, in an odd way was one of the most “realistic”, at least in one way:  despite their best efforts, Lisa and Shawna are unable to save the victim, Mrs. Christensen.  They appease the monsters and save the lost souls, but poor Naomi is beyond their help.  Even super-sexy comic heroines can’t save them all.

            I’m sure I’m not alone in saying I can’t wait to see what’s next for the lovely ladies of ParaTech Research.  I look forward to new and unique adventures from the mind of David Campiti, and I hope we all get to see new artistic talent come on board, inspired by the legacy of the great Al Rio and eager to carry on his work of revealing what lies beyond the truth.

— TekServer


Even as we continue Al Rio’s EXPOSURE legacy at exposure.keenspot.com, I hope you’ll join us on Kickstarter.  If you’re reading this too late and miss it, know that the trade will be available in comics shops if you pre-order from them — and we will soon make the hardcover available online on our company’s online store.

Thank you, everyone.

— David

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Jan 31
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Artist Al Rio passes away

It’s not a dream, not a hoax, not an imaginary story:  Brazil-based “good girl artist” Al Rio has passed away this morning, 01/31/12. He was 49.

Al Rio, born Alvaro Araújo Lourenço do Rio on 05/19/62, was raised in Fortaleza, in the northeast of Brazil.   Al began his career in Rio de Janeiro, Brazil, as an artist in the early ’90s,  illustrating books for a local English School. 

After working as animation director at this same company, Al became an animator in Brazil for Disney, working on such properties as the syndicated Aladdin animated series.

Upon joining the comics-centric international art agency Glass House Graphics in the mid-’90s, Al began working for DC Comics, though his “big break”  came from succeeding J. Scott Campbell on Wildstorm’s Gen 13.  From there, Al, best known for his versatility and his ability of drawing some of the sexiest women in comics, went on to draw for Marvel, Vertigo Press, Dark Horse, Chaos! Comics, Avatar Press, Crossgen, Zenescope, Image, and more — drawing titles such as his own series Exposure, as well as Captain America, Purgatori, Lady Death, X-Men, New Mutants, Spider-Man, Vampirella, and Star Wars, among many others.

At the time of his death, Al Rio was nearing completion of Fever Moon, a graphic novel for Random House (Del Rey), written by best-selling authors Karen Marie Moning and David Lawrence, for release this summer. 

His Exposure property, which Al proudly claimed was “the sexiest supernatural story ever,” has recently been serialized on exposure.keenspot.com, and a hardcover collection of Exposure was launched days ago on http://www.kickstarter.com/projects/323292623/exposure-volume-one?ref=live.  (Contributions beyond printing/production costs will be donated to Al Rio’s family.)

A major fan of science-fiction, he working on a book collecting all the aliens, spaceships, alien worlds and all sci-fi material he has created over the years; he was also in the midst of creating two more books — Al Rio’s How To Draw Girls and a definitive coffee table book of his paintings, illustrations and sketches, The Sexy Art of Al Rio.

A great artist, Al Rio was also a great person, tutoring art students and donating art to worthy causes.

Al leaves behind three children: Rene, Adrielle, and Isabel, and his wife Zilda.   His funeral will be held on Wednesday, February 1st, on Cemitério São João Batista, in Fortaleza, Brazil. 

“Few could draw as well, adapting to so many styles so effortlessly, as Al Rio,” said David Campiti, his agent of many years.  “We’d gotten together several weeks ago and were working hard on his projects, so news of his death came as quite s shock.  He was a long-time friend whose art was a great joy to me and even inspired my wife’s drawing career.  Generous and humble, he’ll be deeply missed.”

Contributions may be made to his family on his behalf through Kickstarter, and condolences may be sent to his family through terry@alrioart.com and David@glasshousegraphics.com.

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Al Rio - His Final Interview

Conducted by Rodrigo Monteiro in Fortaleza, Brazil
01/27/12

Glass House Graphics Brazil manager Rodrigo Monteiro flew to Fortaleza, Brazil on Friday, January 27th 2012 to be part of a Creating Comics Event with artist/painter/designer Al Rio at SANA (a pop culture festival) and to coordinate artwork for Al’s various projects. Rod also conducted what turned out to be Al Rio’s final interview….

Al, I understand that early in your career you did animation work for Disney and a kids’ cartoony comic called Xuxa. Can you tell us about those?

Well, at the beginning I dreamed about being an illustrator. I knew it would be hard but it’d eventually give me pleasure because I’ve always loved drawing. I’m from Fortaleza, Ceará’s capital and I’m really proud of being born in this land of hot waters. I’ve always watched animated series since I was born. Disney has always been one of my favorites due to its high quality, but the wonderful Hanna-Barbera’s world has fascinated me due to the amount of shows that were aired. Hanna has always produced with a good quality.

So, apart from that, I read comic books and I have been fascinated by that because I love super-heroes and while I collected my favorite comic books, I took time off to draw the poses and scenes I most liked. I’ve always wanted to draw super-heroes, but we didn’t have the chance in Brazil. Everything was very hard and we didn’t have internet over here. I lived far away from publishers like Marvel and DC. Then, when I turned 20 years old, I decided to travel to the south of Brazil, to increase my chances as an artist and to make my dreams come true. I worked in São Paulo, Curitiba, Rio de Janeiro, among others, and I’ve met people that have helped me a lot in my career as an illustrator. That’s when I worked for VW Studio and I drew Xuxa’s comic book here in Brazil and then I felt things were going all right. I participated in a few animations for Disney (Aladdin, here in Brazil) that were released in video tape format.

Meanwhile, I started getting in touch with American comic book agents, where I was very well welcomed by Glass House Graphics (by David Campiti, to be exact), and I soon stopped my activities here in Brazil and I started working for the American market. I’m still in love with animation and comic books produced in Brazil, but the problem is that we can’t make a living from art over here, since the culture differs so much from the foreign one.

What’s Al Rio, the person, like? Tell us about yourself, your life, your wife, your children, your favorite things — music, food, movies, sports….

Talk about me? I’m a dreamer and I like to work a lot to reach my goals. One of my dreams was building an office in my house to be able to work and watch my sons growing up near me and I have it nowadays, thank God. My daily life is like this: I wake up at 5 in the morning and I run around the street where I live for one hour a day. Afterwards I take my two daughters (Isabelle, 10 years old; Andrielly, 12 years old) to the school and then I get back to work. Since my office is in my home, I can work and solve the daily problems the life offers us. My wife (Zilda) is a housewife and she helps me in the office, with bank stuff and much more. Andrielly, my oldest daughter loves drawing too. Isabelle loves dancing and both enjoy playing games on the internet.

It’s hard to tell you the kind of music I like because I like all them, even though I rather working in silence. I usually stop working at 11pm and sometimes I go until 2am, but I always take a nap at midday (1 hour and 20 minutes nap, precisely).

My favorite food is spaghetti and lasagna. But I don’t over-exaggerate because every illustrator that thinks of drawing comic books the whole day, has to have a good will and be physically prepared. Yes! Body and mind resistance. Being too fat brings us illnesses that hinder many other things.

I like all kind of movies. As well as every job of great production. That’s because I know how hard it is to be a movie director or writer or comic book penciller. I prefer running, but I also like soccer.

Describe your studio workspace and your home….

My studio stands in a room at one end of my house, which I transformed into an office. In the past everything was different, it was tighter and harder to work, but little by little I changed it like in a metamorphosis. To make a comparison, let’s say that my old house was Bruce Banner and this new and modified one is Hulk, you know? My studio became bigger and more structured. I have a wood bookcase divided in blocks. There I have my books where most of them are about several subjects, all them with high quality illustrations and photography magazines and information. They are books about culture of many countries, animals, history, artists, painters, illustrators and many Playboy and Sexy magazines. They are American, Italian and Brazilian magazines. Of course these magazines occupy a bigger section of the bookcase hahahaha. I also have my action figures and statues. Small collection though, but I love them. And sections of the bookcase are filled with comic books with a now reduced amount of issues.

Every four years I rebuild my collection and put more recent stuff there. Then I donate the ones I don’t want anymore. I have my computer with a 19” monitor and my A3 scanner, a sound system connected to my computer and a big L shaped desk to put everything. My chairs are adjustable to each kind of backache I have. Now, my main equipment is my drawing table. I actually don’t know if you’re going to understand, but there it goes. I’ve already had maybe 30 drawing tables throughout my life, but as the years passed by, I created my own way to work. My drawing table is an office desk where I adapted in a way that when I want to work with a light box, I use a piece of cut glass and I put it over that. When I want a smooth table to make rendered drawings like the ones with 6B pencil, I put a piece of wood covered up with a black plastic. I have four different table tops and I use it as I need it.

I have my guitar that when I feel tired, I go to the backyard or to the back of my house and I play accompanied by my old and good friend, caipirinha. My movie DVDs are in its majority composed by action and superheroes genres. Several paintings decorate my studio and I painted a Black Cat on my whole door, in a very sexy pose. It helps me concentrate, heeheeheehee… just kidding. This is my studio.

Where do you find inspiration to work?

Inspiration is relative. I don’t know if I have it. When we have to work and show the best of ourselves, the concentration is relative. The day-to-day and the obligations we have to accept in our lives make us always do the works on time. We are soldiers in a never ending war. I don’t have time and I know that many others like me also don’t have it. We have to meet the deadlines, delivering works in full quality and always on time. According to your ability and the available equipment to work with, we try to do our best. What you have is what you can offer, you’ll be able to work and to make offers. But the most important thing above all is that there’s no use all the hi-tech resources you may have, your knowledge and experience have to be updated. The secret of the inspiration is the need to succeed. If you keep yourself strong and face your worst problems, nothing can bring you down. And at last, you have to believe yourself and all your energy, that is our God. This will make you complete.

Can you run us through your work process a little; what you have to do to sit down at your art table to produce work? Are you useless without caffeine in your system, or do you stick to tea? Do you need music on while you work, or do you work completely in silence?

For I’m able to produce a lot and without any interruptions, I need all the equipment next to me, so that I can make the work on the spot. The mechanical pencils, pencils, erasers, paints, watercolors, pen nibs, pens and papers all have to be there to be used according to the requested work. I always start working well accompanied by cigarettes and coffee. I try to balance my daily consumption of both and I hope someday I’m able to stop. I like music, but usually here in my home, everything is always balanced. That’s because we work as a house and an office: while I work, my wife helps me and play the housewife role. So we split the tasks depending on what’s happening. But she helps me a lot. I only have to get out from my drawing table to make very hard and important tasks, for example when the mailman arrives, I welcome him or sometimes she does and so it goes. We are a team in everything and we keep learning how to work together. I only go out to do the bank tasks and other things I have to solve in downtown when she can’t solve it all alone and she needs me. But she’s a great woman and she’s also very smart and tough. She knows how to face a fight when it comes, despite the fact she’s short. She’s a great partner.

What gets you goin’?

What keeps me going? That’s easy: I’m in love with drawing. It runs blood with drawing cells through my veins. My DNA is made of: sketch, pencils and inks, heeheehee. This defines me, drawing is the most important thing in my life. It is my superhero power. The super and details freak AL RIO. Thanks to my good God, my mission here on Earth is drawing.

A geeky question: What drawing tools, inking tools, do you use?

To explain about inking: I use pens for almost everything I do and to spot the blacks I use brush, black ink and white gouache to make the special effects on the drawing stand out more.

Didn’t you teach artists at various times? Do you still do it?

Yes, I’ve already opened two courses, each one two years long. It was a cool experience because I taught and I learned a lot with the students that have become my friends. But due to the little time, I closed the courses to do the works I had to deliver. Still today, many people ask me to open new courses again. Even though I love teaching, I always tell them that I’ll open new courses someday, but I haven’t defined when I’m going to do it. I think a good school strengthens our knowledge and gives us confidence to establish goals for a satisfactory future. 


Who are some of your favorite characters to work on and what is it about them that draws you to them?
I like a little of everything I do. I think a person that defines things and chooses too much keeps itself away from feeling and acquiring different experiences in life. When I didn’t have much experience, I chose certain things for me and kept myself away from experiencing a few things that later I needed and I didn’t know how to react to that.

When I started in comic books, I had to choose which comic book I wanted to collect because in the beginning I didn’t have enough money for buying everything I wanted to. I chose Iron Man, afterwards I identified myself a lot with Spider-Man and Daredevil. Later on Fantastic Four and so it goes. Nowadays I try to do my best in any character. I think the good professional can’t choose too much what to do, we need to take the chances God always offers us and give the best of ourselves. But nowadays I don’t read comic books anymore because the lack of time. I’m updated about the news by my friends or by the internet. But my favorites are Spider-Man, Iron Man, X-Men and so it goes.
You drew comic books pretty steadily for a full decade, working on some of the top American comics — GEN 13, DV8, VOODOO with Alan Moore, STAR WARS, LADY DEATH, LADY DEMON, even SPIDER-MAN and the X-MEN.

Then you quit comics for awhile, to become a full-time sexy pin-up artist for several years. Why? What were and are the worst, and best, things about working in comics? Was the pinup work more fun, more fulfilling?

Well, working with comics is wonderful. You feel like a director of a movie in Hollywood. Playing with the scenes, expressions, drama, suspense and lots of action is fantastic. But comics require a lot from the artists, it requires almost the whole time of your life to meet the deadlines to deliver the work. My main reason for getting away from the comics was to be able to revise my entire life as an artist and to show more to the people what I most like to do and to show my countless line and quality interpretations that I could offer to my clients and fans. With the pin-ups and commissions I could show more the other faces of Al Rio as a whole. I don’t mind people tell me that my work is similar to the one of other artists, but the fact people constantly said I drew similarly to Scott Campbell restricted me a lot and in my work at the http://www.alrioart.com website I show the world my countless qualities and the versatility of my lines. So, working with pin-ups is surely marvelous as well as working with comics.

I don’t have a life with much spare time, both kind of jobs consume the same amount of time and struggle due to the quality and deadlines. I ask to the buyer 40 days of awaiting for its order to be delivered, and payment in advance, seen that I was swindled many times at the beginning of this project. Terry was already my fan at the beginning of our friendship when I founded the school here in Brazil, and after meeting him personally, I invited him to be my agent, since at that time I didn’t know how to work with eBay and other selling websites. He made my website and we started working together. We believed everything would go well. We prepared relative prices for the arts, but certain arts asked for higher prices. As the time passed by, we established ourselves and we got experience, so the number of clients increased.

What would you consider to be a dream project to draw?

I actually don’t have one single dream project to tell you, but if this is a dream, I still hope my work gets on the top of the sales chart of the best-seller comics of the American market. I think this is like getting a gold medal in an Olympics. The complete satisfaction and the satisfactory recognition. But I believe someday I’ll hold up this cup.

 Maybe it’ll come from the book I’m drawing right now.

How many pages of art have you created since your first break into comics? How many commission and pin-up pages have you drawn over these past several years while you took a sabbatical away from comics? Any favorites you can share?

I don’t know how to answer this question properly because I produced a lot while I worked with comics. In the beginning I managed to draw two comic books monthly. There was a time I needed to draw 9 pages in a day and a half for Image’s DV8 comic book. There were many arts in comic books. In the commissions or pin-ups, I keep an average of 30 to 40 pages that I send via Fedex monthly, sometimes the number is higher. There are many arts I sell that I love. I’m going to make an attachment to show which ones they are.

Although Glass House Graphics is your agency for comics and other commercial work, they do not rep you for custom commissions.

That’s right. My art rep is Terry [Maltos] at www.alrioart.com Tell us about your commission business. My work is going well — but what keeps me really busy, when I’m not drawing comics, are my regular commission clients. Some of my pages can go for thousands, which is nice. These ones are always asking for and scheduling works. I have some clients for covers, tags and other works for comic book agencies and other kinds of services. Many of the old school artists have passed on like Kirby, Kane, Cockrum, etc..did any of these legends help inspire you to become an artist? Who were, and are, your inspirations now, and why?
In the past, the artists that used to inspire me were John Romita Sr., Gil Kane, afterwards Jose Luis Garcia Lopez, Stan Drake (Kelly Green). Nowadays, my favorites are Bryan Hitch, McNieven, Charest and many others. I currently enjoy a lot the realistic and detailed works, but for the pin-ups, I do what I can using the comic book standard. Due to the ever short deadlines I try to use the same features, but getting rid of a few details. I like the European styles like Manara and Moebius a lot. The details of their work are fantastic.

One of the best-drawn comic books ever to come our of Image’s central division was EXPOSURE, which you co-created. What was it like working on your own characters?

Still today, people ask me to draw the girls from Exposure, in their total sensuality. I really enjoyed making this project. And they have always inspired me for some reason. They are beautiful and charming girls. I think it’s a good project, but when Dave and I finally return to it it and I get to draw it again, I’d do it in a more realistic and cleaner style. We’re building a new group of readers for EXPOSURE. All my original series stories are up on exposure.keenspot.com, and I’ve created many new pieces for it and for the upcoming book.

Care to talk about the EXPOSURE revival?

Of course. The year 2012 marks our 15th anniversary from the date Dave and I came up with the ideas for the series. I’d told him I wanted it to be the sexiest supernatural story ever created, and I think we did that. We wrote and drew a bunch of issues at Image and elsewhere between 1997 and 2001 or so, and Dave has collected everything into a great hardcover and a trade paperback. It will be 200 pages and includes all the new pieces I’ve done as pinup. Dave suggested that we rebuild an audience for it by launching it on a website called keenspot.com, so we have hundreds of thousands of new readers — a new audience for my work. I’m excited and proud to have it all collected as a hardcover, which should lead to a new series. I hand-picked sexy artist Jinky Coronado to draw some new EXPOSURE stories for keenspot in the meantime, but maybe soon I’ll draw the series again. It was certainly a pleasure to draw. I just finished signing some [tip-in] cards for an autographed edition. Have you heard of Kickstarter? We’ve put the EXPOSURE book up there [on kickstarter.com] to raise money for releasing it. I’m excited.

We understand that you have several other projects in development. Can you tell us about them?

The project taking up all my time at this moment is called FEVER MOON. It’s coming out from Del Rey in the summer. It’s written by Karen Marie Moning, a beautiful writer I hope to meet, and by David Lawrence, a great comics writer who is not so beautiful but I hope to meet him, too, heeheehee. FEVER MOON so complicated, I spent half a year doing over 100 pages of character studies. It’s about 150 pages of work and is taking every waking moment.

Beyond that, I have three more books I’m working on with Dave. Everyone’s asked me to do a book about drawing sexy girls, so of course I have to do that.

Then we are assembling my paintings and line arts and sketches for an ultimate SEXY ART OF AL RIO book.

And finally, I have seen actual space ships in my life, and they inspired me to do a series of drawing and paintings about aliens from space, in a style very different from anything you’ve ever seen from me, and I am making a book out of those, too.

What the most amazing thing that ever happened to you?

It was knowing New York, Spider-Man’s city, it was amazing. The proof of this is that took 600 pictures, using a non-digital camera. It was a great experience. The scariest? The scariest thing I’ve ever seen was the fall of World Trade Center twin towers. It was very sad and scaring to everyone.

Do you plan to do any Conventions in the USA over the next year or two?

I want to, but that depends on a lot of things like getting FEVER MOON done in time. I also feel insecure due to the fact of not knowing how to speak English fluently. I’d need to hire someone reliable and with lots of patience to help me in the trips outside there. I’ve only been to the USA once, and that’s when EXPOSURE first came out.

If you couldn’t be an artist, what would you be? If I wasn’t an illustrator, I’d surely be a singer. I love singing and playing the guitar drinking a caipirinha or a vodka on my spare time. But life has took me to this path of art and I thank God for that.

The comics business in 2012 is quite a bit different from when you stepped away from it in 2004. How are you changing, adapting, growing with your artwork to deal with those changes?

Well, it’s really getting harder to make comic books due to the richness of details, way of showing the works, line quality and amount of heroes and realistic details. Photographic adaptation, expressions and all this kind of stuff. I think the artists have to study more and exert more effort so that its work develop well. I think that’s the reason why many artists have been giving up on comics to go to other areas within art. Comic book pencillers are going to other directions within art and I think that’s because of the difficulty in making comics. You need to be confident and productive and, most important, you need to love what you’re doing. Fortunately, with FEVER MOON and things like EXPOSURE, people love my art just the way it is. “The summary of all this is that I think when you want something, you need to believe it, fight for it, wait for it, have patience, be determined and humble to understand the difficulties. Only this way you’ll be able to reach any goal in life. Believe yourself and give the best of you so that you feel happy. This is the greatest step.”

 

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